How to play The Trivia Show

You and your friends wake up on a lawn under a painted sky. A screen lights up: WELCOME TO THE SHOW. Every room opens with a question and plays like a different game: a gunfight, a brawl with a bomb on every ankle, a glass tank that fills up with every wrong answer. Answer right and you get the upper hand. Answer wrong and the room comes for you.

Getting a show together

How a show starts

You wake up on a lawn, in a huge hall with a painted sky. A screen welcomes you to the show and gives you the rules: survive every room, reach the end of the show and score more points than the others. Press the interact key when you’re ready. When everyone is, the door opens. Don’t be the last one through: when a door closes, whoever is left behind is out. This happens at the start of every show, and again when you play another one.

Answering a question

The rooms

The rooms come in a random order, and each one is rebuilt every time: its shape, its cover, its props and sometimes its rules. Every room opens with a short introduction to its rules, which ends early once everyone is ready.

Falling Platforms

Stand on a platform when the answers lock. If anyone on it got the question wrong, the platform flashes, explodes and drops into a pit of spikes, along with everyone on it. A right answer earns you a banana peel to throw at the others. Mistakes can also set platforms on fire, freeze them or electrify them. Sometimes you play in teams, and the team’s answer is the majority’s. The last player or team standing wins.

Armory

A right answer gets you the stronger weapon of the room and two grenades; a wrong one gets you the weaker weapon and one grenade. Then the fight starts, in one of six modes: Last One Standing, Free-for-All or King of the Hill on your own; Team Battle, Domination or Capture the Flag in teams. The room plays in rounds: question, then fight. Except in Last One Standing, you come back a few seconds after being knocked out. Teammates can’t hurt each other, but your own grenade can hurt you.

Bombs

Everyone wears a bomb on their ankle. Every wrong or missed answer charges it, and the higher the pressure, the fewer mistakes it takes to fill it. When your bomb is full it goes live: get away from everyone. Sometimes a zone opens first, and whoever stays in it the longest empties their own bomb. Otherwise every full bomb goes off and hurts anyone close, right answers or not. This is the room for fists and kindergarten chairs: punches knock people off balance, and a thrown chair knocks them down, even while they are answering. And don’t trust the gift boxes.

Cistern

Two teams, two sealed glass tanks. Your team’s answer is the majority’s. Every wrong answer raises the water in your tank by one level, and it never goes down. Fill it up and your whole team is out.

Survival

Garden gnomes with axes. Every wrong or missed answer calls more of them, and they hunt only the players who got it wrong. Right answers give you pistol ammo. You shoot gnomes, never players. When at least half of the lobby gets it wrong, a giant gnome may show up.

Roulette

Everyone sits at the table. Read the question on the small monitor in front of you and answer once: no changing your mind. A wrong answer gets you a shock through your chair. The fastest right answers pick up the revolvers on the table: one at first, up to three as the pressure rises. Each revolver has one live round in six chambers. Every holder gets one pull at a rival, everyone can duck once per turn, and a gun can burst in your hand. The last one alive wins.

Knocked out? You’re a ghost

The pressure

Above the monitor there is a thermometer. The longer the show runs, the higher it climbs, and it climbs faster when the lobby answers well. Higher pressure means harder questions and meaner rooms: platforms flash for less time, bombs fill faster, gnomes get tougher, more revolvers land on the table. The rooms get darker and the picture starts going wrong, like a bad TV signal. When a room’s pressure hits the top, the room collapses and ends: everyone still standing makes it out.

Talking

Dressing up

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Quick answers