How to play The Trivia Show
You and your friends wake up on a lawn under a painted sky. A screen lights up: WELCOME TO THE SHOW. Every room opens with a question and plays like a different game: a gunfight, a brawl with a bomb on every ankle, a glass tank that fills up with every wrong answer. Answer right and you get the upper hand. Answer wrong and the room comes for you.
Getting a show together
- 2–8 players, online through Steam.
- One player hosts the lobby. Friends join with a Steam invite, with the lobby code or from Find a lobby. Once the match starts, nobody else can join.
- The host picks how long the show runs: Short (10 minutes), Medium (30 minutes) or Long (1 hour). Only the time spent in the rooms counts.
- Under Advanced settings the host can also pick the question packs and topics, the difficulty (Automatic, Easy, Medium or Hard), whether everyone sees the answers in a different order, a speed bonus, whether an answer locks once given, and whether to skip the room introductions.
How a show starts
You wake up on a lawn, in a huge hall with a painted sky. A screen welcomes you to the show and gives you the rules: survive every room, reach the end of the show and score more points than the others. Press the interact key when you’re ready. When everyone is, the door opens. Don’t be the last one through: when a door closes, whoever is left behind is out. This happens at the start of every show, and again when you play another one.
Answering a question
- The question appears on the room’s monitor, the answers on your screen.
- Answer with the keys 1 to 4, or with the D-pad on a controller. You keep moving while you answer, so watch your step.
- When time runs out, no answer counts as a wrong answer.
- By default everyone sees the answers in a different order. Shouting “it’s the second one!” won’t help: say the answer itself. Or lie about it.
- A right answer scores points. A wrong answer or no answer costs points, and so does getting knocked out. At the end, the top three take the podium.
The rooms
The rooms come in a random order, and each one is rebuilt every time: its shape, its cover, its props and sometimes its rules. Every room opens with a short introduction to its rules, which ends early once everyone is ready.
Falling Platforms
Stand on a platform when the answers lock. If anyone on it got the question wrong, the platform flashes, explodes and drops into a pit of spikes, along with everyone on it. A right answer earns you a banana peel to throw at the others. Mistakes can also set platforms on fire, freeze them or electrify them. Sometimes you play in teams, and the team’s answer is the majority’s. The last player or team standing wins.
Armory
A right answer gets you the stronger weapon of the room and two grenades; a wrong one gets you the weaker weapon and one grenade. Then the fight starts, in one of six modes: Last One Standing, Free-for-All or King of the Hill on your own; Team Battle, Domination or Capture the Flag in teams. The room plays in rounds: question, then fight. Except in Last One Standing, you come back a few seconds after being knocked out. Teammates can’t hurt each other, but your own grenade can hurt you.
Bombs
Everyone wears a bomb on their ankle. Every wrong or missed answer charges it, and the higher the pressure, the fewer mistakes it takes to fill it. When your bomb is full it goes live: get away from everyone. Sometimes a zone opens first, and whoever stays in it the longest empties their own bomb. Otherwise every full bomb goes off and hurts anyone close, right answers or not. This is the room for fists and kindergarten chairs: punches knock people off balance, and a thrown chair knocks them down, even while they are answering. And don’t trust the gift boxes.
Cistern
Two teams, two sealed glass tanks. Your team’s answer is the majority’s. Every wrong answer raises the water in your tank by one level, and it never goes down. Fill it up and your whole team is out.
Survival
Garden gnomes with axes. Every wrong or missed answer calls more of them, and they hunt only the players who got it wrong. Right answers give you pistol ammo. You shoot gnomes, never players. When at least half of the lobby gets it wrong, a giant gnome may show up.
Roulette
Everyone sits at the table. Read the question on the small monitor in front of you and answer once: no changing your mind. A wrong answer gets you a shock through your chair. The fastest right answers pick up the revolvers on the table: one at first, up to three as the pressure rises. Each revolver has one live round in six chambers. Every holder gets one pull at a rival, everyone can duck once per turn, and a gun can burst in your hand. The last one alive wins.
Knocked out? You’re a ghost
- You come back as a ghost with your own face. You can fly around and you can still talk.
- In Falling Platforms, Armory (Last One Standing), Bombs and Survival you also get an RC car. Throw it, drive it, jump, drift, flip it in the air, then blow it up next to the living. It goes off on its own after a minute, and the living can shoot it down first.
- In Falling Platforms ghosts can also throw banana peels and toy mines. In Bombs they can pick up chairs and throw them.
- Everyone is back on their feet in the corridor before the next room. Hurry through it: the door closes for good, and whoever is left behind is out.
The pressure
Above the monitor there is a thermometer. The longer the show runs, the higher it climbs, and it climbs faster when the lobby answers well. Higher pressure means harder questions and meaner rooms: platforms flash for less time, bombs fill faster, gnomes get tougher, more revolvers land on the table. The rooms get darker and the picture starts going wrong, like a bad TV signal. When a room’s pressure hits the top, the room collapses and ends: everyone still standing makes it out.
Talking
- Proximity voice chat for everyone, ghosts included: only the players near you can hear you, and walls muffle your voice. Pick push-to-talk or voice activation in the settings.
- Prefer typing? Your character reads your chat out loud in a cartoon voice.
Dressing up
- The whole wardrobe is yours from the start: hairstyles, eyes, mouths, hats (from a propeller cap to a pumpkin mask), tops, bottoms and a suit in nine colours.
- Weapon skins and a rubber duck charm unlock as you play.
- Your RC car can be customized too: colour, antenna, face and wheels.
Make your own quiz
- Open the Quiz Editor from the title screen. Start from scratch or import a CSV file.
- A question can be multiple choice, with two to four answers, or true/false. Each one can have a picture, a difficulty and at least one topic.
- Add a cover and a description. Your work saves automatically. Each quiz is in one language.
- Publish it on the Steam Workshop as Public, Friends only or Private, and subscribe to the quizzes other players make.
- In the lobby, the host picks the packs to play. Only the host needs to have them.
Quick answers
- Players: 2–8 players, online only. There are no bots and no split screen.
- Platforms: Windows and macOS (Apple Silicon).
- Release: Friday, 30 October 2026 at 18:00 CET (Early Access).
- Price: €6.79 / $6.99.
- Questions: over 1,800, in nine categories and three difficulty levels.
- Controller: full controller support.

